11. Porting the Client Continues

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William
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11. Porting the Client Continues

Postby William » Tue Jul 16, 2019 6:57 pm

I am getting assistance from a friend (Saer) at work who works hard on the graphics atm (SFML) while I'm focusing on the networking and other issues. We can now see the player and the entire map screen :) This screenshot is currently showling like 4 maps :P That is 4 times as much as before. It will be interesting to see what I decide on, if you have any opinions on how many tiles/maps you want to see, then share it :)
(a normal k2h map has always been 20*20 tiles, but the player sees 20*10 or something similar.

http://www.key2heaven.com/screenshots/k2h_sfml_gfx.png
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William
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Re: 11. Porting the Client Continues

Postby William » Tue Jul 16, 2019 7:45 pm

We have now increased the screen size so the viewing area will be larger. It will still stretch with the screen once we get that done :)
www.key2heaven.com/screenshots/client_i ... d_size.png
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Re: 11. Porting the Client Continues

Postby William » Tue Jul 16, 2019 7:58 pm

Saer is now also registered on our discord channel :) This will heavily improve the development and future of k2h!

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Re: 11. Porting the Client Continues

Postby William » Mon Jul 22, 2019 9:43 am

We been working a lot lately but there is still not much new to show. The networking has been improved as well as the graphics. And a lot of work is also being put into fixing bugs that exist all over the project since the major conversion. So we have our hands full and you can view some new screenshots in the discord channel.

https://media.discordapp.net/attachment ... height=815
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Re: 11. Porting the Client Continues

Postby William » Thu Jul 25, 2019 3:46 pm

Most of all graphics now work in the game, this opens up areas for improving menus and such. There are plans for a new targeting system using the mouse but we will see what happens.

https://media.discordapp.net/attachment ... nknown.png
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Re: 11. Porting the Client Continues

Postby William » Sun Jul 28, 2019 8:53 pm

Work is continuing on the map editor (this is a test so I just paintet out tiles on the screen):

https://media.discordapp.net/attachment ... height=911
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We are trying to convert everything to SFML and get everything optimized in .NET

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Re: 11. Porting the Client Continues

Postby William » Wed Jul 31, 2019 9:59 pm


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William
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Re: 11. Porting the Client Continues

Postby William » Fri Aug 02, 2019 5:05 pm

Been working on the game editors lately, making sure everything is working :)

https://cdn.discordapp.com/attachments/ ... nknown.png
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https://media.discordapp.net/attachment ... height=911
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William
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Re: 11. Porting the Client Continues

Postby William » Tue Aug 13, 2019 1:20 pm

Now also auto positioning the ingame GUI when resizing the screen
https://media.discordapp.net/attachment ... height=911
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And hiding them when the screen is too small
https://media.discordapp.net/attachment ... nknown.png
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William
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Re: 11. Porting the Client Continues

Postby William » Wed Aug 14, 2019 11:55 pm


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Re: 11. Porting the Client Continues

Postby William » Thu Aug 15, 2019 11:22 pm


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Re: 11. Porting the Client Continues

Postby William » Fri Aug 16, 2019 11:52 am

All the starting menus have now been finished, so work will begin on all the ingame menus now.